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3D Modeled Street
3D MODELLED STREET
My first attempt at texturing using 3DS Max. For this project I was required to model a local street corner but set in the future. For this I took inspiration from the film Blade Runner and the game Deus Ex: Human Revolution. I kept the buildings current to how they are today, but embellished them with a large number of self-illuminating textures to give the impression of neon-like street lights.
Blocking out the buildings
Adding Detail
Wireframe of the final model
Beginning to add textures
Image used for the billboard
Image used for the Holo-Caster
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